WEBVTT 00:00.000 --> 00:07.840 Hi there, welcome back to GLTV News, I'm Alex, as always going through the afternoons latest 00:07.840 --> 00:11.440 and greatest when it comes to gaming, technology, entertainment, whatever you like and indeed 00:11.440 --> 00:15.160 whatever you love, we always have it here for you at GLTV News and in the wider Gamereactor 00:15.160 --> 00:18.320 network as a whole. So if you like what you see and you want to see more, be sure to check 00:18.320 --> 00:22.280 out Gamereactor wherever you get it from. For more gaming reviews, gaming previews, 00:22.280 --> 00:25.720 movie reviews, series reviews, exclusives, interviews, world news, sports news and of 00:25.720 --> 00:31.280 course so much more without further ado today, we're talking the big Larian AI debacle, because 00:31.280 --> 00:39.400 basically last night Bloomberg posted a huge article with Larian's CEO Sven Binke talking 00:39.400 --> 00:43.920 about the upcoming game Divinity which was revealed at the Game Awards, Larian's sort 00:43.920 --> 00:48.840 of future ideas, where it wants to take the studio, how they've hired loads of people, 00:48.840 --> 00:52.360 whether going after the mega success of Baldur's Gate 3, the fact that Baldur's Gate 3 sold 00:52.400 --> 00:58.840 20 million copies, all that and more and yet the thing that everyone's talking about is 00:58.840 --> 01:06.120 how Bloomberg says that Larian Studios is taking a hard approach towards, is pushing 01:06.120 --> 01:13.440 AI hard under Sven Binke, so that has caused as usual the amount of pushback that you'd 01:13.440 --> 01:19.040 expect from a beloved studio saying that it's going to be using AI. However, Sven Binke 01:19.040 --> 01:25.520 has gone back against that and has said that they aren't pushing hard for replacing concept 01:25.520 --> 01:32.080 artists with AI because something that really, really got people angry was the idea that 01:32.080 --> 01:39.240 there's going to be artists replaced with AI because in the Bloomberg article it basically 01:39.240 --> 01:43.800 says what is Larian using AI for and it's sort of like PowerPoint presentations, looking 01:43.800 --> 01:48.640 into stuff and then they mention developing concept art. This is something specifically 01:48.640 --> 01:52.760 that Binke is pushing back against. It doesn't seem like he's pushing back against the idea 01:52.760 --> 01:58.720 of Larian using AI as a whole because he does say that they are using AI for creating concepts 01:58.720 --> 02:03.240 and creating things that are placeholders and things like that and PowerPoint presentations 02:03.240 --> 02:07.560 and other things that I've gone over, but he does say that basically Bloomberg kind 02:07.560 --> 02:12.560 of got it wrong about, or people are getting it wrong with their interpretations of how 02:12.560 --> 02:16.440 that AI answer was given, but he also says that we're not going to see any generative 02:16.440 --> 02:21.760 AI in Divinity, the upcoming game. He said everything is human actors, we're writing 02:21.760 --> 02:26.440 everything ourselves, pretty simply, and then in his tweet he said we use AI tools to explore 02:26.440 --> 02:30.520 references just like we use Google and art books. At the very early ideation stages we 02:30.520 --> 02:34.960 use it as a rough outline for composition which we replace with original concept art. 02:34.960 --> 02:39.960 There is no comparison. So again, I would say that even though it might concern people 02:39.960 --> 02:45.800 that Larian is pushing hard into generative AI usage for even things like image generation 02:45.800 --> 02:50.880 and things, which are harmful to the planet as we know, this is just something that is 02:50.880 --> 02:55.760 going to be accepted more widely by the games industry as time goes on. He did say that 02:55.760 --> 03:01.960 it doesn't actually push forward efficiency that much, but he does hope that Larian won't 03:01.960 --> 03:05.640 take six years like it did to make Baldur's Gate 3 to make Divinity, he reckons maybe 03:05.640 --> 03:10.360 three to four. In any case, going off on different tangents here, sticking with the AI point, 03:10.360 --> 03:14.800 it's something that we will see, I think, in a lot of major game releases, especially 03:14.800 --> 03:20.040 as they try and save money and as they try and also make things a little bit more streamlined. 03:20.040 --> 03:24.280 We're still yet to see really what generative AI can really, really do and how impressive 03:24.280 --> 03:27.600 it could potentially be because there's a lot of hype around the technology but there's 03:27.600 --> 03:31.840 not a lot of results in terms of things that have actually pleased everyone. There's either 03:31.840 --> 03:36.840 the AI bros saying this is the end of yada yada industry or there's the people going, 03:36.840 --> 03:39.840 well actually this doesn't really impress me because it's got no soul to it. 03:39.840 --> 03:43.760 Where do you fall on the AI argument? Do you agree that Sven Rinker is right to be pushing 03:43.800 --> 03:48.400 it forward? It seems he says that everyone at Larian has accepted it but there's some 03:48.400 --> 03:51.520 pushback on that on mine as well. But yeah, we'll talk more about this, I'm sure. Until 03:51.520 --> 03:53.320 then, I'll see you tomorrow for more GITV News. Goodbye.