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Quake Champions - Tim Willits Interview

We talk to id Software studio director all things Quake Champions, the "not a MOBA" competitive arena-style FPS with the addition of the heroes-like characters. Discussion topics go from the no-loadouts traditional approach to movement-based map design, accessibility and matchmaking, 120 fps, collab with Saber, PC-focus or potential business model.
6 lipca 2016 E3

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